The Resurgence of Video Game Platforming
Before the announcement of the Crash Bandicoot N-Sane Trilogy, I was already getting a sense that the landscape of video games was beginning to shift. With the emergence of Indie developers shipping out high quality games which in many cases sell just as many copies as the so called “Triple A” developers, I have been noticing that the boom of first person shooters seems to have subsided to an extent that other genres now at least have a chance at making a profit.
This open door has allowed a variety of developers to contribute different games to the market. Not only have these games been released but they have received a huge amount of backing from the major console companies. Sony, whose PlayStation Store remains packed with Indie titles from all areas of the video game spectrum, have thrown money at this sector in recent years.
Platformers, a breed of game that seemed to be dead only a couple years ago, appear to be on the verge of becoming mainstream once again. When we saw Knack released as a launch title on the PS4, it was clear that Sony was trying to initiate something of a change. Earlier this year, the Ratchet and Clank remake for PS4 achieved critical success. It was a game I loved and it really sparked that excitement I had for playing games again. The platformers were beginning to be noticed among the storm of Open World games that currently dominate the mainstream.
The success of these games has left several designers with the confidence to go ahead to and create high quality, “Triple A” style titles which have the potential to reshape modern gaming. Soon to release titles such as Yooka-Laylee promise to reignite the kind of colourful, light hearted fun that was the epitome of video gaming in the late 90’s. Something that I have missed for so long over the last few years.
Fortunately, this subtle increase in the variety of games has tied in perfectly with the 20th anniversary of a time when mainstream games looked very similar. As the new generation are beginning to get an understanding of what video games were like 20 years ago, it is the perfect opportunity to reinvent those games and for all intents and purposes make their money all over again. Had it not been 2017, I wonder whether we would be seeing a Crash Bandicoot remake at all.
What do you think; do we have more choice on the shelves? Are these refreshed genres an improvement to your gaming library? Let’s have a discussion.